Google Earth Available for Android
Wednesday, March 10, 2010
After a lot of touches and experiments, the app is ready with the bouncing features for Android. This is the fastest mobile version of Google Earth yet, with a smooth frame and a beautiful 800 x 480 screen.
With the release of Google Earth for Android, Google has also introduced the Roads layer, a very prominent feature of the desktop version of Google Earth. Thus, giving you a better sense of where you are with road labels drawn on top of the satellite imagery.
In addition, Google has taken advantage of the integrated voice recognition potentialities of the Android platform to support the best Google Earth experience yet -- a pocket globe that responds to your every command. Try speaking "Eiffel tower" or "best burrito Mission district of San Francisco." Maybe you're trying to find some nice lodging for an upcoming getaway to Lake Tahoe. Just say "romantic getaway Lake Tahoe."
With Google Earth for Android, the app has brought together the convenience of Google Search by voice with the power of Google Local Search to make it easier than ever to navigate the globe and find whatever you are looking for.
As with other versions of Google Earth, the users can also browse photos, places, and local businesses, whether it is in your local community or on the far side of the globe. Click on an icon to see photos, videos, and read about prominent places in the world. You can easily customize your version of Google Earth to display the layers that most interest you.
In addition to Nexus One, Google Earth will be available in Android Market on most devices that have Android 2.1 or later versions. So as devices such as Droid get updated to Android 2.1, others will also be able to fly to the far reaches of the globe with a swipe of their finger.
Labels: Android device, Android devices, Android Market, Android News, Android Notebooks, Android Phone, Android phones, Android SDK, Android Software Programming, Android Tablet, Android Tablet ARCHOS 5
Announcing Android 2.0 support in the SDK!
Wednesday, October 28, 2009
Android 2.0 brings new developer APIs for sync, Bluetooth, and a few other areas. Using the new sync, account manager and contacts APIs, you can write applications to enable users to sync their devices to various contact sources. You can also give users a faster way to communicate with others by embedding Quick Contact within your application. With the new Bluetooth API, you can now easily add peer-to-peer connectivity or gaming to your applications. To get a more complete list of the new capabilities you can add to your applications, please go to the Android 2.0 highlights page.
Current developers can use the SDK Manager to add Android 2.0 support to their SDK as well as update their SDK Tools to revision 3. New developers can download the Android SDK from the download site. After the download, Android platforms must be added using the SDK Manager.
Android SDK Tools, revision 3 is required to develop for Android 2.0. It includes support for code coverage through the Ant build system, as well as Mac OS X 10.6 (Snow Leopard) support for the SDK and related tools. For those of you who develop using Eclipse, we are releasing ADT version 0.9.4 through the usual Eclipse update mechanism.
Over the next few months, we expect to see more and more Android devices being released. These devices will be running Android 1.5, 1.6, or 2.0. We are also planning a minor version update of Android 2.0 towards the end of the year, and that will be the last update for 2009. Below are some of the things you can do to be better prepared:

* Download the Android 2.0 platform and make sure your existing apps continue to work on new devices running Android 2.0.
* Make sure that your apps work when using the WVGA (800x480) & FWVGA (854x480) emulator skins. We expect devices with these types of screen, running Android 2.0 to be launched soon.
Source:http://android-developers.blogspot.com/2009/10/announcing-android-20-support-in-sdk.html
Labels: Android, Android 2.0 Support, Android SDK
Android Market Now More than 10,000 Android Apps!
Tuesday, September 08, 2009

At the time of this post, there were 10,072 to be exact; 64% of the apps are Free while 36% are Paid apps. According to that,the best resources for Android App Reviews, only reviewed about 2% of the Android Market apps… but I always say it’s about Quality and NOT Quantity. We’ve seen some really good and really crappy apps… even those that tried to pull the get-rich-on-an-idiot scheme by uploading $200 apps.
Recent outcry or better yet outrage on poor sales in the Android Market can make developers weary of the OS. Not to mention the numerous things wrong with the current state of the Android Market itself; but with a little time, Market corrections, more cellular carriers, improved SDK… Android can soon surpass other platforms as demonstrated in recent mobile operating system growth statistics.
Though nowhere near Apple’s one billionth iPhone app download by a teenager a few months ago… The Android Market shows strong potential as a mobile operating system and 3rd party software eco-system.
Source for story:http://www.androidtapp.com/android-market-now-more-than-10000-android-apps/
Image source:androlib.com
Labels: Android, Android applications, Android Market, Android SDK, Android Software Programming
Android Enterprise App Support “as Soon as This Year”
Wednesday, August 05, 2009

Of course, Google’s attitude remains somewhat laissez-faire, riding primarily on the hope that manufacturers will do what they will to the Android source code for their handsets.
If Android wants a reasonable chunk of the enterprise market, manufacturers will have to make exceptionally good use of tose tools, especially if RIM keeps getting special treatment from Google with things like with the BlackBerry Apps Connector. Rubin says we could start seeing enterprise Android apps as soon as this year, although it depends largely on what manufacturers do.
[via : http://www.intomobile.com]
Labels: Android, Android applications, Android Phone, Android SDK, Android Software Programming
Google Android 2.0 “Donut,” : Entrancing Treat for Developers
Monday, July 27, 2009

Google Presents a delectable treat for the Google Android developers. Google has released Android OS 2.0 Donut for the adventurous developer community.
Donut, with lots of sweetness inside, offers a whole new world of improvement that should give Apple iPhone developers a run for their money.
This new improved version, includes text-to-speech, gesture support, universal search and a 5-in-1 toggle switch for home screen use that can help manage Bluetooth and WiFi connectivity among other user set options.
The users will find a lot of new features in the improved “Donut”, like Universal Search with an automated back-ups. The developers are already excited about the huge amount of performance that should hopefully see the platform running more smoothly even on existing hardware.
More technical issues have been tweaked, too, with WPA Enterprise encryption support together with VPN functionality.
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Labels: Android 2.0 Donut, Android SDK, Android Software Programming
Will Android 2.0 Be Released Later This Summer?
Friday, July 17, 2009

We hate to start the waiting game so soon, especially since we're just comfortable and enjoying Cupcake now, but the AndroidGuys have reason to believe that Android 2.0 Donut will be released later this Summer. The developers of The Weather Channel Android application have admitted that the next update to their application, slated for late summer, will be built for Android 2.0.
This could mean a few things: The Weather Channel could be jumping the gun with an Android 2.0-ready update or Android 2.0 will be released by the time The Weather Channel update is available. Obviously, we're pulling for the latter. In the meantime, we wouldn't start any Donut-related movements, after seeing T-Mobile bungle the Cupcake release, it could be months before T-Mobile even acknowledges Donut on the roadmap.
Source:http://www.androidcentral.com/
Labels: Android Phone, Android SDK, Android Software Programming
Google Releases New Android 1.5 SDK
Tuesday, April 28, 2009
New Android 1.5 is the first version of the SDK that will support add-ons, which let the Android SDK to give you access to the external Android libraries. Among the actual changes to Android in 1.5 that end users will see later are an on-screen soft keyboard, widgets in the home screen for a music player, search and other features, stereo Bluetooth support; and video recording and playback.
Some of the features of new released SDK are:-
i)Multiple versions of the Android platform are included (Android 1.1, Android 1.5). The tools are updated to let you deploy your application on any platform in the SDK, which helps you ensure forward-compatibility and, if applicable, backward-compatibility.
ii) Introduces Android Virtual Devices — (AVD) configurations of options that you run in the emulator to better model actual devices. Each AVD gets its own dedicated storage area, making it much easier to work with multiple emulators that are running concurrently.
iii) Support for SDK add-ons, which extend the Android SDK to give you access to one or more external Android libraries and/or a customized (but compliant) system image that can run in the emulator.
iv) The new Eclipse ADT plugin (version 0.9.0) offers new Wizards to let you create projects targeted for specific Android configurations, generate XML resources (such as layouts, animations, and menus), generate alternate layouts, and export and sign your application for publishing.
v) Improved JUnit support in ADT .
vi) Easier profiling of performance .
vii) Easier management of localized applications. You can now include or exclude locale resources when building your APK from a single Android project.
viii) A new tool called "android" replaces the activity creator script.
ix) For details about the Android platforms included in the SDK — including bug fixes, features, and API changes — please read the Version Notes documents available at left. For a list of Android platforms included in this release, see the Download page.
Points to be noted
1. The Android 1.5 library and system image do not include the Maps external library (com.google.android.maps). However, the Maps external library is available as part of the Google APIs add-on for the Android SDK
2. USB Drivers for Windows the Windows version of the Android SDK includes these USB drivers that you can install, to let you develop on the device:
a) USB driver for 32-bit XP and Vista .
b) USB driver for 64-bit Vista only .
Installation and Upgrade Notes
To migrate to the new SDK from an older version, tools and documentation are provided to assist you in that. No changes to the source code of an existing application should be needed, provided that your application is not using Android internal structures or APIs. Once the migration is over compile it using the platform matching the application's original API Level, and run it against the most current platform.
The SDK now gives you the capability to compile an application against any one of several system targets. There are two types of targets:
i) Targets that represent core Android platform versions.
ii) Targets that are SDK add-ons, which typically provide application access to one or more external libraries and/or a customized (but compliant) system image that can run in the emulator.
iii) Android lets you discover what targets and AVDs are available to use.
Resolved Issues and other Changes
i) Updated documentation for android.media.SoundPool.
ii) WebView objects no longer automatically save thumbnails. The capturePicture() method will need to be called manually.
iii) If your application uses the Sensor API and you are running it in the emulator on the Android 1.5 system image, you may experience problems. Your application may generate ANR messages or crash when using the sensors. The problem is being investigated.
iv) Android 1.5 will not include support for the Zilog Z80 processor architecture.
The 1.5 update will be available to users of the G1 from T-Mobile USA shortly after the SDK release. So to conclude, while very little of this is important to the end user, it's great news for the Android platform as a whole
Labels: Android, Android applications, Android SDK


